With the Quest, you could just clear a spot in your living room, or even just stay seated on the couch, and you were all set. Demand greatly outpaced supply, likely because it was a headset for people who didn’t want to set aside an entire room for VR. It was the first headset that made me excited for VR. It plays games all on its own, unless you want to tether to a PC for ultra-high-end experiences.
![the proper way of things quest the proper way of things quest](https://i.ytimg.com/vi/ZuCSpARLdls/mqdefault.jpg)
The Oculus Quest was the first headset to change that. In VR, the constant need to be aware of my surroundings always split my attention in two and cooled down my excitement for virtual gaming. It’s easy to sink into a story playing out on screen when I'm reclined on a couch with the lights off.
The proper way of things quest movie#
If there wasn’t someone else there to handle all the setup and cables, being in VR was less immersive than watching a movie or playing a non-VR game. It was even worse in the external-sensor days, when I’d have to position sensor lighthouses around the room to track my movements. After that, I play for a few minutes while trying to stay hyper aware of the position of the cable so I don't yank it out, and constantly peek through the bottom of the headset so I don't trip on it and slam a hand into my desk (again).
![the proper way of things quest the proper way of things quest](https://media.wkyc.com/assets/WKYC/images/ae3f8d59-2927-4cc7-969c-91970b31ccf2/ae3f8d59-2927-4cc7-969c-91970b31ccf2_1920x1080.jpg)
I have to clear some space, plug all the boxes and cables in, make sure the main cable isn’t knotted or kinked, put on my headset, adjust the straps, take it off, adjust the fit again, then fire up the game launcher. Typically, tethered-to-a-desktop-PC VR is a real production to pull off.